This study aims to investigate students’ perception and effectiveness of an edutainment instructional module namely the Arabic Educational Charade Game among students in a tertiary institute. For this purpose, Al-Jazzar’s instructional development model has been utilized in composing lessons according to the daily usage of Arabic sentences. Learning Arabic vocabulary and speaking skills are complicated and problematic subjects for many learners, especially for student non-Arabic speakers. The detailed objectives of the study are to outline the procedures of designing, and producing an edutainment instructional module via this model as well as to discover the students’ perception of the delivery of instruction on the Arabic Charade Game in acquiring Arabic vocabulary and improving Arabic speaking skills. Consequently, the method applied for the study is developmental with the model as the main framework for the implementation. In conclusion, the study recommends using any viable instructional development model for teaching-learning materials development and benefiting the potential of an edutainment-based environment to enrich students’ vocabulary and improve their Arabic speaking skills through their experience in teaching and learning.
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