International Journal of Academic Research in Business and Social Sciences

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The Impact of Interactive Applications Kahoot and Quizizz in Enhancing Students' Performance in Geography

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The use of interactive applications or e-learning tools like Kahoot and Quizizz can significantly enhance students' active engagement, providing them with focused and in-depth attention during the teaching and learning process. Therefore, this study was conducted to examine whether the utilization of interactive learning applications Kahoot and Quizizz could improve the performance and interest of Form 3 students in the subject of Geography. This study was designed as an action research with a quantitative approach to observe changes in students' performance through pre-test and post-tests and their level of interest using a survey instrument. A total of 67 students were selected as the study sample from a regular daily secondary school in Kulim, Kedah, utilizing purposive sampling techniques. The data collected were statistically analyzed using IBM Statistical Package for Social Sciences (SPSS). Inferential statistical analysis was employed to assess the mean differences in student achievement scores between the pre-test and post-test using a t-test. Descriptive statistical analysis was used to examine demographic information and respondents' interest levels in interactive learning with Kahoot and Quizizz during the Geography teaching and learning process based on mean scores, frequencies, and percentages. The study's findings revealed a significant mean difference in student achievement scores between the pre-test and post-test, with a p-value (p<0.05). The analysis also indicated that students' interest levels in interactive applications Kahoot and Quizizz were high, with an overall mean score ranging from (m=3.61 - 4.61), and the overall mean score being (m=4.01). Furthermore, the results demonstrated an increase in the percentage of student achievement between the pre-test and post-test. This study can be beneficial for various stakeholders, particularly teachers and the Ministry of Education, in designing teaching materials and policies that consider the integration of interactive elements into teachers' instructional methods to promote active learning and improve learning outcomes.


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