International Journal of Academic Research in Business and Social Sciences

search-icon

Self-Learning Modules in Improving Malaysian Primary Teachers' Skills in Using Google Applications

Open access
This research aims to explore the usability and usefulness of Self-Learning Modules in improving teachers' skills in using five Google Apps. While these applications are widely utilized in education, previous studies have highlighted the challenges teachers face when attempting to employ them effectively. The existing modules do not adequately prioritize the utilization of Google Apps. Realising the phenomenon, a Google Literacy Module was created, incorporating the principles of Constructivism Theory. The design and development of the module integrated two instructional design models, namely the ADDIE Model and UDin Model. This study adopts a quantitative approach, leveraging a review of specific existing literature to provide support for the research. The findings indicate that the proposed module exhibits a high level of usability among its users. Therefore, it is relevant and acceptable to utilize the self-learning Google Literacy Module as a reference, enabling users to enhance their digital skills.

Barnum, C. M. (2002). Usability testing and research, New York: Longman.
Branch, R. M. (2009). Instructional Design: The ADDIE Approach. New York, NY: Springer.
Brooks, J. G., & Brooks, M. G. (1993). In Search of Understanding: The Case for Constructivist Classrooms. Alexandria, VA: Association for Supervision and Curriculum Development.
Cavanaugh, C. (2020). Digital Tools in the Classroom: Creating Meaningful Learning Experiences. Journal of Digital Learning in Teacher Education, 36(3), 140-151.
Cimer, Atilla & Coskun, Sibel. (2018). Students’ Opinions about Their Ninth Grade Biology Textbook: From the Perspective of Constructivist Learning Approach. Journal of Education and Learning, 7(4), 201-214.
Dabbagh, N., & Bannan-Ritland, B. (2005). Online Learning: Concepts, Strategies, and Application. Upper Saddle River, NJ: Pearson Education.
Darling-Hammond, L., Hyler, M. E., & Gardner, M. (2017). Effective Teacher Professional Development. Palo Alto, CA: Learning Policy Institute.
Denscombe, M. (2010). The Good Research Guide, Open University Press: McGraw-Hill.
Desimone, L.M. (2009). Improving impact studies of teachers' professional development: Toward better conceptualization and measures. Educational Researcher, 38(3), 181-199.
Din, R. (2016). Notes from the Chief Editor: On Designing Personalized Learning. Journal of Personalized Learning, 2(1), i-iii.
Din, R. (2020). Notes from The Chief Editor: On Universal Design and Agile Development. Journal of Personalized Learning, 3(1), 1-7.
Driscoll, M. P. (2007). Psychological foundations of instructional design. In R. A. Reiser & J. V. Dempsey (Eds.), Trends and issues in instructional design and technology (pp. 36-44). Upper Saddle River, NJ: Pearson Education
Duffy, T. M., & Cunningham, D. J. (1996). Constructivism: Implication for the design and delivery of instruction. In D. H. Jonassen (Ed.), Handbook of research for educational communication and technology. 170-198. New York: Simon & Schuster Macmillan.
Ertmer, P. A., Ottenbreit-Leftwich, A. T., & Tondeur, J. (2015). Teacher Technology Change: How Knowledge, Confidence, Beliefs, and Culture Intersect. Journal of Research on Technology in Education, 48(3), 196-221.
Fidiastuti, H. R., Lathifah, A. S., Amin, M., Utomo, Y., & Aldya, R. F. (2021). Improving Student’s Motivation and Learning Outcomes Through Genetics E-Module. Jurnal Ilmiah Peuradeun, 9(1), 189-200.
Hamza, N., & Guldin, M. (2020). The Effectiveness of Online Self-Learning Modules in Developing
Teachers' Professional Competencies: A Meta-Analysis. Computers & Education, 153, 103889.
Kasih, I., Faridah, E., Siregar, S., Bangun, S. Y., & Sinulingga, A. (2022). Effectiveness of Sensor-Based Media to Improve Referee Education. International Journal of Education in Mathematics, Science and Technology, 10(2), 391–408.
Lubis, M., Ikwan, Sjahrony, A., Fahmi, I., & Din, R. (2015). Development of the Multimedia Supported Qur’anic Language Game Module for National Primary Schools in Malaysia. Journal of Personalized Learning, 1(1) 2015, 85-92.
Li, C., & Lalani, F. (2020). The COVID-19 Pandemic Has Changed Education Forever. This Is How. World Economic Forum. Retrieved from https://www.weforum.org/agenda/2020/04/coronavirus-education-global-covid19-online-digital-learning /.
Mayer, R. E., Moreno, R., Boire, M., & Vagge, S. (1999). Maximizing constructivist learning from multimedia communications by minimizing cognitive load. Journal of Educational Psychology, 91(4), 638–643.
Mohtar, S., Jomhari, N., Omar, N. A., Mustafa, M. B. P., & Yusoff, Z. M. (2023). The usability evaluationon mobile learning apps with gamification for middle-aged women. Education and Information Technologies, 28(1), 1189–1210.
Mulyasa, E. (2008) Menjadi guru profesional menciptakan pembelajaran kreatif dan menyenangkan. Bandung: PT. Remaja Rosdakarya.
Odabasi Cimer, S., & Cimer, A. (2012). Issues around incorporating reflection in teacher education in Turkey. Journal of Turkish Science Education, 9(1), 17–30.
Ramos, V. F. C., Cechinel, C., Magé, L., & Lemos, R. (2021). Student and Lecturer Perceptions of Usability of the Virtual Programming Lab Module for Moodle. Informatics in Education, 20(2), 1–19.
Schunk, D. H. (2012). Learning Theories: An Educational Perspective; 6 th Edition. Boston: PerasonEducation.
Wu, J. H., Tennyson, R. D., & Hsia, T. L. (2010). A study of student satisfaction in blended e-learning system environment. Computers & education, 55(1), 155-16