International Journal of Academic Research in Business and Social Sciences

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The Experience Using Pain Stimulus-Stop Technique Based On Neo-Cognitive Behavioural Therapy On a Client Addicted to Virtual Video Games

Open access

Mohamad Zainul Ariffin Abdul Hamid, Mohammad Aziz Shah Mohamed Arip, Siti Anis Najihah Shahuddin

Pages 2382-2390 Received: 12 Oct, 2023 Revised: 16 Nov, 2023 Published Online: 19 Dec, 2023

http://dx.doi.org/10.46886/IJARBSS/v13-i12/7857
This study was conducted to investigate the Pain Stimulus-Stop Technique based on Neo-Cognitive Behavioural Therapy among clients who are addicted to virtual video games. This study has three aims: to identify the patterns of experience of clients who are addicted to virtual video games, the effect of the Pain Stimulus-Stop Technique on clients, and its effects on clients' feelings, behavior, and thoughts. This qualitative case study approach involved three university students who were addicted to virtual video games. A partially structured interview was conducted to observe clients' experiences in counseling sessions using the Pain Stimulus-Stop Technique. The Litchman model was used to analyze and identify the experiences that the client who is addicted to video games has using the Pain Stimulus-Stop Technique. It was found that there are three characteristics, experiences of the Stop Pain Stimulus Technique in a counseling session, and effects of the Pain Stimulus-Stop Technique on the feelings, behavior, and thoughts of clients who are addicted to virtual video games. This study has implications for counselors and counselor trainers in improving addiction through the use of the Pain Stimulus-Stop Technique.
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