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Development and Evaluation of Plantrology Board Game: Teaching Aid to Learn Flowering Plant Physiology

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The present work aimed to develop and evaluate the usability of Plantrology Board game to the understanding of flowering plant physiology by form five students in Terengganu, Malaysia. The ADDIE model was used as the instructional design model in developing the board game. Two content experts and 23 students were involved in evaluating the validity of the contents of the instrument and board game, as well as the reliability of the instrument. A total of 40 students participated in the real study as the respondents for the perception questionnaire. The usability questionnaire had a content validity index (CVI) of 0.86 and a reliability of ?= 0.89. Meanwhile, the board game had a CVI of 1. In terms of student's perception, the Plantrology Board Game had a high overall mean score value (x?= 3.71, ?= 0.23), with the design of board game, components and organizations, goals and objectives, playability, usability and satisfaction had mean value of x?= 3.65 (?= 0.50), x? = 3.84 (?= 0.35), x?= 3.77 (?= 0.43), x?= 3.71 (?= 0.45), x?= 3.69 (?= 0.47) and x?= 3.64 (?= 0.49), respectively. In summary, the Plantrology Board game had a high level of usability that can potentially be utilized as an effective teaching aid for both teachers and students. As an implication of the study, using games as a didactic tool in biology education can help students better understand complex concepts and ideas, while also making learning more engaging and exciting.
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