International Journal of Academic Research in Business and Social Sciences

search-icon

Value-Added Impact of Dramatic Space Design On Theme Parks

Open access
Accompanied by the booming development of tourism, based on people's demand for leisure and entertainment experience, theme parks are also built like a spring, the development so far, there are nearly 3,000 theme parks around the world, but due to the development of a short course of short management experience is lacking, homogenization of the competition is serious, the development of theme parks is uneven. How to improve the design of theme parks to attract more tourists, clarify the impact of dramatic space design on the strengthening effect of theme parks, improve the operation level of theme parks, and improve the strengthening effect of dramatic space design are all issues that scholars should pay attention to today. All of these are issues that scholars should pay attention to nowadays. Therefore, this study centers on the theme park of dramatic space design from the perspective of rooted theory, and conducts one-on-one in-depth interviews with the designers and operators of the theme park of dramatic space design. From the process of interviews, data transcription, data coding, research results and analysis, the impact of dramatic space design on theme park enhancement was studied. The results show that strengthening the understanding of the value of dramatic space design among space designers and theme park operators is an important goal for theme park development. The significance of this study is that it is the first empirical study to verify that the experience brought by dramatic spatial design is the highest level of experience sought by tourists, and it is a new attempt to apply it to future theme park design. Compared with other theme parks of the same type, theme parks with dramatic spatial design need to focus on the experience needs of the visitors. Although this study puts forward certain theories and practices, due to the characteristics of the rooted theory itself and the personalized characteristics of the dramatic design of theme parks, the future research will further increase the sample size and comprehensively sort out the influence of dramatic spatial design on the strengthening effect of theme parks.

Abd Razaka, A., Shamsudinb, M. F., & Abdul, R. M. (2020). The influence of atmospheric experience on Theme Park Tourist’s satisfaction and loyalty in Malaysia. International Journal of Innovation, Creativity and Change, 6(9), 20-39.
Bölen, M. C., Calisir, H., & Özen, Ü. (2021). Flow theory in the information systems life cycle: The state of the art and future research agenda. International Journal of Consumer Studies, 45(4), 546-580.
Cabanas, E. (2020). Experiencing designs and designing experiences: Emotions and theme parks from a symbolic interactionist perspective. Journal of Destination Marketing & Management, 16, 100330.
Döringer, S. (2021). ‘The problem-centred expert interview’. Combining qualitative interviewing approaches for investigating implicit expert knowledge. International Journal of Social Research Methodology, 24(3), 265-278.
Huang, X., Li, M., Zhang, J., Zhang, L., Zhang, H., & Yan, S. (2020). Tourists’ spatial-temporal behavior patterns in theme parks: A case study of Ocean Park Hong Kong. Journal of Destination Marketing & Management, 15, 100411.
Jones, C. T., Rice, C., Collins, K., & Dion, S. (2022). Relaxed Performance: Exploring University-based Training Across Fashion, Theatre, and Choir.
Lee, S., Jeong, E., & Qu, K. (2020). Exploring theme park visitors’ experience on satisfaction and revisit intention: A utilization of experience economy model. Journal of Quality Assurance in Hospitality & Tourism, 21(4), 474-497.
Park, S. B., Kim, J., Lee, Y. K., & Ok, C. M. (2020). Visualizing theme park visitors’ emotions using social media analytics and geospatial analytics. Tourism Management, 80, 104127.
Quaglio, C., Todella, E., & Lami, I. M. (2021). Adequate housing and COVID-19: assessing the potential for value creation through the project. Sustainability, 13(19), 10563.
Thunberg, S., & Arnell, L. (2022). Pioneering the use of technologies in qualitative research–A research review of the use of digital interviews. International Journal of Social Research Methodology, 25(6), 757-768.
Wei, W., Qi, R., & Zhang, L. (2019). Effects of virtual reality on theme park visitors' experience and behaviors: A presence perspective. Tourism Management, 71, 282-293.
Xie, H., Zhang, Y., Chen, Y., Peng, Q., Liao, Z., & Zhu, J. (2021). A case study of development and utilization of urban underground space in Shenzhen and the Guangdong-Hong Kong-Macao Greater Bay Area. Tunnelling and Underground Space Technology, 107, 103651.