International Journal of Academic Research in Business and Social Sciences

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Video Games for Physical Impairments Research: A Bibliometric Analysis

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The objective of this research is to analyse video game development for individuals with physical impairments. It aims to identify trends, key contributors, frequently cited documents, and common keywords through bibliometric analysis. The study utilized Biblioshiny, a tool for the R statistical package 'bibliometrix,' with a dataset extracted from Scopus that includes publications from 2003 to 2024. The analysis shows that the University of Alabama at Birmingham leads in this research area, with significant publications in journals like "Disability and Rehabilitation" and the "Journal of Neuroengineering and Rehabilitation." Key focus areas include virtual rehabilitation, neurorehabilitation, and exergaming, particularly utilising augmented and virtual reality technologies. Common terms in the literature are "video games," "virtual reality," "rehabilitation," and "disability," with notable international collaboration, especially between the United States and Australia. This research offers a systematic overview of publications on video games for individuals with physical impairments. It serves as a valuable resource for scholars interested in gaming accessibility and lays a foundation for future studies on adaptive gaming technologies, promoting the development of inclusive video game systems that enhance the quality of life for individuals with physical impairments.
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