International Journal of Academic Research in Business and Social Sciences

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Designing Children's Traditional Games through Visual Thinking in the Socio-Cultural Concept

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This paper aims to debate the results of visual thinking from children's games based on the method of making and using materials through the concept of social and cultural systems. The main purpose of the study is to identify the types of traditional children's games as cultural heritage that needs to be documented. Exploring the relationship between formalistic aspects of art and social culture through the design of traditional children's games in the 80s or 90s. Most of the children of the past applied the art of making traditional games using the objects around them. This study also aims to look at behaviour patterns, environment, values and needs to form expressions from visual thinking through social and cultural systems. The written and visual data collection methodology in this study uses descriptive qualitative approach. Methods such as documentation, visual recording and observation are used to collect information about the research being studied. The findings of the study show that children's traditional games are closely related to the process of forming cultural values through informally acquired visual thinking. This process occurs through the production of game designs using tools and materials found in the environment, game methods and the creativities generated among the players or producers involved. The implications of the study show that children's traditional games are seen and appreciated from a social and cultural point of view, not only can be seen from the formalistic point of art alone. Traditional games can have a positive impact on the construction of the new generation's self-concept. It is based on social skills in a society that consists of various cultural and ethnic backgrounds.
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In-Text Citation: (Rahim & Samsudin, 2022)
To Cite this Article: Rahim, R. S. @ A., & Samsudin, M. R. (2022). Designing Children’s Traditional Games through Visual Thinking in the Socio-Cultural Concept. International Journal of Academic Research in Business and Social Sciences, 12(10), 2364– 2373.