Different approaches are needed to arouse the students’ interest and motivation in learning vocabulary during the pandemic COVID-19. During the crucial time, gamifications have been really helpful to the educators and students in enhancing vocabulary acquisition. To answer the research question on the type of games and the role of gamification in improving students’ vocabulary, The Preferred Reporting Items for Systematic Review and Meta-Analysis (PRISMA) was used to systematically review 16 articles sourced from Google Scholar and Scopus. Most of the articles highlighted gamification used in improving vocabulary learning among different stages of students.These articles showed that ready-made games or developed games can be used as useful tool by the educators to help students in improving their vocabulary knowledge, vocabulary motivation and in the meantime, others language skills such as speaking and reading skills. Generally, the review is valuable to the educators to know that gamification can be a useful tool in learning vocabulary no matter the learner’s age.
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In-Text Citation: (Batu & Hashim, 2022)
To Cite this Article: Batu, D. K. A., & Hashim, H. (2022). A Systematic Review on the Use of Gamification in Enhancing Vocabulary Mastery. International Journal of Academic Research in Business and Social Sciences, 12(11), 1818– 1833.
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