Centered on Beijing, Shanghai, and Guangzhou in China, this study explores the application of light and shadow semiotics in contemporary visual art and the ways they connect audiences through sensory relationships. This study takes a hybrid approach, exploring how light and shadow can convey their creative intent and sensory experience.In particular, through the investigation of sensory experience and collection of academic records in interactive media art, qualitative data are collected through the content analysis of artists' works and interviews with their creative intentions, and the analysis is carried out by questionnaire survey and case study, providing sensory experience and creative ideas for the contemporary young generation of art creators. Qualitative data are collected through surveys and interviews with artists and audiences to assess the effectiveness of these learning cases and the long-term development of interactive media art with light and shadow. Based on Peirce's semiotic theory and Gibson's direct perception theory, this study provides a systematic understanding of the interactive media art of light and shadow for artists and the sensory aspects of viewers. The research results are intended to make an important contribution to the broadening dimension, dissemination and popularization of contemporary light and shadow art.
Chandler, D. (2002). The Basics, semiotics, London: Routledge press. Chinese Academy of Sciences(2021).2021.D0I: 10.27653/ d.cnki.gzysy.2021.000013.
Christopher, T. S. V. (2007). Cabinet Magazine. Retrieved from A Short History of a Shadow: An Interview with Victor I. Stoichita: http://cabinetmagazine.org/issues/24/stoichita.php
Ende. (1998): Light and Shadow in Painting – Concerning the Expression of Shadows in Japanese Painting. Proc. of the 8th ICECGDG, pp. 395–399 .
Evitts, D. (2012). Night Light. Architectural Lighting [accessed 2017 Dec 29]. Available from: http://www.archlighting. com/projects/night-light_o.
Lanigan, R. L. (2021b). Communication theory and semiotics, 4:1. In J. Pelkey (Ed.), Semiotics (4 Vols.). Vol. 1: Semiotics: history and semiosis; Vol. 2: Semiotics in the natural and technical sciences; Vol. 3: Semiotics in the human and social sciences; Vol. 4: CrossDisciplinary movements. London: Bloomsbury Academic Publishing (in press).
MLine. (1973). Describing a Cone (1973), Anthony McCall. Source: Into The Light: The Projected Image in American Art 1964-1977. Harry Abrams, Inc., New York.
Pierson, M. (2009).‘Avant-garde re-enactment: World mirror cinema, Decasia, and the heart of the world’, Cinema Journal, 49: 1, Fall, pp. 1–19.
Peirce, C. S. (2019-2020). Charles S. Peirce: Logic of the future; Writings on existential.
Pan, J. (2020) The acceptance paradigm of immersive art under the integration of art and technology [D]. Art Appreciation,2020 (09) : 106-108
Russell, S. (1981). Semiotics and Lighting "A Study of Six Modern French Cameramen ", USA: UMI Research Press, Michigan.
Sato, K. M. (1995). Concerning the Composition of Vermeer’s Paintings – Layout of the Motifs in the Room. Japan Society for Graphic Science.
Shadow. (2002). Scott Snibbe. Source: Courtesy of the artist.
Shu, H. J. (2018). A model for English translation of Chinese classics. Language and Semiotic
Sun, Y. (2021). Research on the immersive scene design of Suyu Media art [D]. Chinese Art Research.
(WenXue & Ghazali, 2024)
WenXue, H., & Ghazali, M. M. bin M. (2024). The Semiotics of Light and Shadows Reflected in Contemporary Visual Arts to Connect Viewers with a Sensory Relationship. International Journal of Academic Research in Business and Social Sciences, 14(7), 1648–1656.
Copyright: © 2024 The Author(s)
Published by Knowledge Words Publications (www.kwpublications.com)
This article is published under the Creative Commons Attribution (CC BY 4.0) license. Anyone may reproduce, distribute, translate and create derivative works of this article (for both commercial and non-commercial purposes), subject to full attribution to the original publication and authors. The full terms of this license may be seen at: http://creativecommons.org/licences/by/4.0/legalcode