The idea of an active and experiencing learner in an environment where knowledge is not transmitted to the learner rather constructed through activity like games is an approach to constructivist learning. Game-based learning (GBL) is a strategy that engages students in the topic, makes learning fun and motivates learning inside or outside of the classroom. ‘Scimazing Game’, an outdoor game-based teaching-learning strategy was developed for a high school Science class to determine the outcome of the achievement of the students, and allow the learners to have fun while gaining knowledge and skills at the same time. Using the ‘Scimazing Game’ strategy, results showed an increase in the test results of the students. Pre- and post-test scores of the students were also subjected to paired t-test and showed significant difference. Likewise, the three variables on the profile of the students, namely: its sex, age, and general weighted average showed no significant association on the academic achievement of the students. This result supports the increasing attention of utilizing game-based teaching-learning strategy and management as a powerful medium for teaching and learning. ‘Scimazing Game’ provides a varied strategy and innovative resource that would help increase the students’ academic achievement in Science.
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